This section lists projects that are powered by Screenweaver HX.
Serge Jespers, Webkitchen
I’m one of those people that thinks Flash can do anything and with a tool like SWHX, I feel that statement is only limited to your own creativity. I also don’t mind a challenge so when Nascom asked me to create a motion detection application for a museum (picture), I immediately accepted the challenge.
When it was time to make the installation in the museum, I ran in to a serious problem. The application itself runs on a Mac Mini and at that time there was no standalone player available for Intel Macs. I have to be honest and tell you that I used other swf-to-projector tools in the past and sorta lost track of Screenweaver when it turned open source. When Edwin told me SWHX could make true Mac Intel ready projectors, I was really amazed.
I was pleasantly surprised by the ease of use of SWHX and I really like the fact that I can just update my project swfs without having to rebuild my the application itself. SWHX just took the spot of “my favorite swf-to-projector tool” and I’m sure I’ll build more cross-platform apps with it soon!
John Grden, Xray
Xray has been called the “Swiss Army Knife of Flash debuggers”. It’s reputation has been built on it’s ability to look into the guts of your Flash application at runtime and take control over just about every aspect of your app, including sound, video, properties, movieclips, buttons - you name it!
I needed a wrapper that was cross-platform and easy to manage/update. ScreenweaverHX has been very easy to update and manage for re-deployment and works great with my AS2 and Flex2/AS3 swf’s. I especially love the Mac deployment being contained into one file for the user to execute - that Rocks \m/ !!
John Grden, Papervision3D
Open Source Flash 3D engine
Papervision3D has really come on strong at the end of 2006 with some tools for doing 3D in flash that I think most 3D artists are looking for : Camera control, scenes, controlled axis rotation/control, and support for external file formats like ASE and COLLADA. You can work in an app like 3D Studio Max, do your texturing and modeling there, and render it in flash with Papervision3D.
After I joined the team and did the initial AS3 port, I immediately realized we needed a quick and dirty tool to view models with textures to see how they’d perform in the Flash player. Since flash doesn’t have the necessary file i/o built in, ScreenweaverHX was a natural choice. I was able to create a basic viewer in Flex2 and provide drag/drop functionality within very few lines of code. I especially like the relationship with haXe and the syntax. You get the sense there’s a very consistent flow from the flash layer to the wrapper layer in the communication.
Now I have a very simple, easy to use, Flex2/AS3 app and to top it all off - it’s cross-platform ;)